Dear @beta_testers, welcome to the new Skatter beta forums. I have started to work on version 2 of Skatter, so I will need you quite a lot in the upcoming months.
I am a Thea and VRay user. I find that Skatter grass works 100X faster in Thea as far as speed goes. Is there any way to speed up how VRay renders the grass? I also noticed that Skatter grass doesn’t render the materials in the latest Vray 3.0 beta. The proxies are looking for maps in C:/ProgramData/Skatter/Library/maps but that folder does not exist.
Yeah! the shift-click for straight lines painting is really a time-saver for my use! Way faster than painting heavy scenes.
Alt for temporary erase is also a very cool idea! Can’t wait to test all these features in a diplodocus-scene
REQUEST:
An option to purge all the unused skatter compos from the scene. Right now, I have to reveal all the hidden elements, go to 0,0,0 and delete them manually, with the risk of deleting actually used elements from the scene.
QUESTION:
I noticed exclamation point means “already present in the scene” component. Is Skatter using the same component or does it duplicate the component, causing memory footprint to grow? In previous builds, clicking on these excalamation points led to crashes. Is it a way to deal with them?
The whole point of these components at the origin is to prevent them from being purged. Adding a purge option would not make much sense. Or am I missing your point?
Sometimes after having deleted some skatters from the list, and after having purged the unuseditems, I still have some ‘unpurgeable’ components, usually lurking around the origin and hidden. Of course I understand that you do that to keep the components in the scene as skatter needs them physically in the skp file. I just like my files clean and purged so having some unused components in my scene annoys me a lot. So far, I haven’t found any way of dealing with these apart from delete them manually, with a lot of care.
you’re right, I meant the dreaded #1 next to the compo name issue, not the exclamation point (I’m playing a lot with Allegorithmic Substance Designer recently, hence the mistake).
how can I avoid getting many #1, #2, etc. when using homemade presets that happen to use some identical components? I try to avoid clicking on #1 components in the list as that makes eventually crash Skatter (and sketchup).
Thanks so much Thomas, i like this new beta forum! i really like what your are doing with skatter, it´s better every time.
Testing this new update i found a little issue (very little):
When you select a preset skatter gives you the option to select a surface to apply the preset to. This works fine the first time but when you immediately select for example cut grass 01 (border) after selecting cut grass 01 (large) skatter no longer gives you the option of selecting the surface automatically.
It´s not that it´s broken, you can manually select the surface to skatter and it all works fine, it´s just i remember it did that automatically and i liked it.
Just chiming in to say hi and I will be participating activelly on this, but atm I’m completelly sunk in work. I haven’t downloaded the beta yet, but I’ve no doubt it’s another fine improvement on an already superior plugin.
Thanks for getting me in again and good luck for v2!
Excellent. Thanks for implementing the ALT modifier so quickly!
But of course no good deed goes unpunished… now we want more
1. Indicating Eraser Mode:
Could you introduce some indication of what the ALT key does? Like showing a little minus symbol next to the cursor?
2. Changing Brush Size:
In Photoshop, when you hold down the ALT button and simultaneously right-click-drag the mouse left and right, you can change the brush size. This way you can super easily change the brush size without changing the tool or typing in any numbers. Of course you’d need to stop the context menu from popping up…
[BUG] Brush Curser Freezing with ALT Click
When the brush tool is selected and you hit the ALT key without painting, the cursor freezes. When you hit ALT again, the curser is back to normal…
Regarding the ALT bug, I think that’s because when you hit ALT on Windows, the focus shifts to the menu bar. So the viewport stops registering the mouse movements (if not clicking). I don’t think I can do something about it.