Im testing some possibilities for easier edge conrol/border proxies. I tried using a small offset area and then paint a exclude area using the brush. As distribution i used projection UVunwrap. I noticed that when this is used the Area isnt taken into account.
Okay but area looks at the host right? is the projection that necessary for a area to work then. I mean a area subtract the area from the host, i thought this is independent from the projection type