Im testing some possibilities for easier edge conrol/border proxies. I tried using a small offset area and then paint a exclude area using the brush. As distribution i used projection UVunwrap. I noticed that when this is used the Area isnt taken into account.
With projection it does work, see below
Okay but area looks at the host right? is the projection that necessary for a area to work then. I mean a area subtract the area from the host, i thought this is independent from the projection type