Tree’s really aren’t the problem. My grass just looks very rigid and not really natural. I’ve seen some really quality results from others on the forum. I was just hoping to find what they’re using. I bought access to the great library from Podium Browser, they just don’t have a grass model that is suitable for Skatter.
Is grass something I should draw myself in blender?
That’s the ticket - not sure if the files are in there though are they? I have the link to the files but I don’t want to post it as I’m not sure what the rules are about that!
Jeez, looking at that makes me realise how great Skatter is… the fur plugin, while I appreciated it at the time, was so painful to use!
Also - regarding other vegetation/trees etc… I use xfrog stuff a lot. It’s pretty good generally, some models are better than others (particularly leaf deformation and trunk/branch modelling). Workflow wise, I download the .3ds file, import it into sketchup, then use Thomthom’s UV plugin to place materials from the front side to the back side (the faces come across all messed up - can’t fix that easily), then run a clean up. From there, follow this write up by Jack from Archilime… he’s brilliant and knows his stuff. Hope this was helpful.
Hello Ronen, currently we bought X-frog trees and converted them via obj to sketchup. However, large trees are still impossible to work with. Do you have another source of good trees that work within V-ray for sketchup? Budget is not an issue for us.
Hey Bas, the podium trees import much like 3d warehouse components, you could make a file for each tree. I use Octane Render, its proxy system must be similar. In Octane I export the scene with the 3d data as the ocx format or OBJ and can apply the proxy to simple geometry. Models of any type are procedurally loaded in with proxy. http://docs.chaosgroup.com/display/VRAY2SKETCHUP/Creating+and+Using+V-Ray+Proxies