for what it’s worth, here my first positive experience with Transmutr.
I am a set designer and was tasked with the creation of a small rock wall for a set we are building next week.
Instead up sculpting the wall, I decided to use an adequate texture, displace it in Modo 801 (displacement map created in Crazy Bump), freeze the geometry (1.5 million polygons) and export to Transmutr.
This worked like a charm, though FBX and OBJ formats did not manage to open the file created by Modo, the DAE file came in fine and created a useable SKP file with just 30000 polys in no time.
For reference I created a link to the files that didn’t open as well as the resulting rock wall.
Rock Wall Assets