Transmutr feature request:
It would be very valuable to be able to import a selection of systematically prepared bitmaps and have Transmutr automatically output a render-ready material. No geometry, just the render material by itself.
User benefits include
• Enabling creating custom materials in the first place. Many people can make baseline renders and want to use custom materials, but have a hard time learning manual material setup from scratch
• Plenty of time saved compared to having to manually set up materials to ever-so many bitmap slots, determine per-slot colour space settings, sync UV scale factors between slots, and so on
• Unnecessary user errors avoided
A few manual material tweaks may be needed in the target renderer, but it still makes a lot of sense. The user benefits are multiplied when combined with batch creation in Transmutr Studio.
For our workflow, typical input sources include Quixel Megascan surface bitmaps and Poliigon texture bitmaps. Sources like these typically provide consistently structured bitmap file names. This should facilitate automating Transmutr material creation.
For our workflow, the typical output target is a V-ray material (.vrmat).
Controlling map-synced material scale in Transmutr would be valuable. For this, there should be a Transmutr albedo preview that displays a scale from say one centimetre up to at least a hundred metres, with dimensions showing. Preview accuracy on a large scale range enhances usability for archviz and more.
I know that standalone material creation currently is in Transmutr’s public roadmap. I just wanted you to know that it will be a much appreciated feature.
In fact, since the scenes we render mostly show geometry created in-house, Transmutr’s main value for us may be in facilitating material creation. The same may very well hold true for the companies we teach and recommend to use Transmutr.