Hello,
I don’t know if this issue has already been covered, but you need to fix n-gon triangulation at FBX import.
In the attached model, if you zoom in a bit, you will see that grey meshes are broken in a few spots, near sharp edges. This happened due to improper n-gon triangulation.
These meshes originally came from Blender, and were created using boolean operations, not the proper sub-d workflow - thus the number of n-gons.
I was able to solve it myself in two ways:
- imposed Triangulate modifier on both objects before exporting them to FBX; but sometimes we don’t have access to the source models or don’t have proper software to perform such actions,
- used the free Universal Importer by Samuel_T, which handled triangulation properly. You can see the outcome in my model - the black meshes were imported via Universal Importer, which relies on Assimp library and MeshLab software. If he could do it, I guess it’s possible to implement here. Though I’m not a programmer.
Source info: Universal Importer | SketchUcation
FBX import n-gon test.skp (1.9 MB)