Green Roof / sedum - get color from texture

I’m trying to create a sedum roof.

I have found a texture that I added to a surface. Is there a way to to get skattered objects to pick the color from the texture they are added to?

Any input on how to create a sedum roof fast / easy is welcome :slight_smile:

Jorgensen

This is not possible in Skatter v1, but a similar feature will be available in Skatter v2.

What rendering engine are you using? There might be a solution

Hi Thomas

I use Vray.

Here is a quick test with V-Ray 5.
It’s a material with a noise map in the Diffuse slot. The key is to set the “Texture Placement” to “3D (World Space)”. More info here

Here is the skp file: green roof.skp (505.3 KB)

Of course the cubes should be replaced by the plant models of your choice.

4 Likes

that’s pretty cool to know.
Wondering if it works the same way with Thea.
But, good question… GREAT answer.

I haven’t actively used Thea for a while, so I’m a bit rusty. But I’m pretty sure it’s also possible in Thea.

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Thanks Thomas

It works just fine - not sure why, but it works.

very clever