How to force objects to look in the different directions if the type “vertices” is selected?
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This is not possible for now.
The “normal” is a face property. So when we place an object on a vertex that is shared by several faces, we need to consider the normals of all the faces and compute the correction orientation. This is bit trickier than it sounds (because of special cases when we have edges but no faces, etc), but it’s doable. It is already on our todo list.
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