I have a character I need to import into sketchup, the character is posed in Maya, and exported as fbx
in FBX viewer, the character is correct with its pose, but when I import it with transmutr, it turns back into T-pose and loses its positions.
I have a character I need to import into sketchup, the character is posed in Maya, and exported as fbx
in FBX viewer, the character is correct with its pose, but when I import it with transmutr, it turns back into T-pose and loses its positions.