Hello, it would be good to add an option to create material mask, or mask by selected materials on selected hosts.
Just so that we understand exactly your request:
You want to specify a material. If some faces of the hosts have have that material, they will receive no objects? (or vice-versa)
1 Like
Yes, exactly. Similar function as paint mask - scattered objects appear only on selected host(s) and selected material(s). For example i would like to populate terrain host only on faces with grass material.
Thank you for your reply.