Mask by material

Hello, it would be good to add an option to create material mask, or mask by selected materials on selected hosts.

Just so that we understand exactly your request:

You want to specify a material. If some faces of the hosts have have that material, they will receive no objects? (or vice-versa)

1 Like

Yes, exactly. Similar function as paint mask - scattered objects appear only on selected host(s) and selected material(s). For example i would like to populate terrain host only on faces with grass material.

Thank you for your reply.

Screenshot 2022-11-24 134413