Greetings–love this product; a true game changer.
I’m finding the default displacement values of +4 amount and -2 shift for Megascans assets makes them appear deformed when rendered in Vray, especially for vegetation. See below for an example. This was recently mentioned in this post but does not seem resolved. Once I disable the displacement map things look correct. As a workaround to get this vegetation asset looking correct I eventually found I could disable the displacement map, unload the texture from the 2-sided material, then reload it back in, leaving the displacement off (which also ends up removing the Sketchup preview texture & replacing it with the Vray logo texture). This is the case on other assets I’ve tested so it’s not just this particular one. So it seems perhaps the default displacement values are too aggressive?