Hi there,
when I import a obj model made with a quad topology Transmutr triangulates the quads.
I don’t know how to write a single code line so maybe this is a folishness: do you think is possible to make compatible the geometry generated by Transmutr with Thomthom’s definition of a QuadFace?
Yes this is already on our todo list.
We have already investigated and it seems possible: https://forums.sketchup.com/t/c-api-geometryinput-and-edges-cast-shadow-flag/101469
Great, glad to read that. Thank you so much!
I’ve been using FluidImporter Light and there is clean quads and even n-gons import
Would purchase Transmutr if it will support n-gons
PS
Just compared both outputs
1,3Gb - Transmutr Demo
0,7Gb - FluidImporter Light (faster processing, clean output)
Your tool is great in render presets and instances/proxies, but geometry processing needs improvement
thanks
Yes, quads support is on our todo list, although we have not yet started working on it. We will look into n-gons support, but I don’t know if it’s technically possible in Transmutr.