when I import a obj model made with a quad topology Transmutr triangulates the quads.
I don’t know how to write a single code line so maybe this is a folishness: do you think is possible to make compatible the geometry generated by Transmutr with Thomthom’s definition of a QuadFace?
Yes this is already on our todo list.
We have already investigated and it seems possible: https://forums.sketchup.com/t/c-api-geometryinput-and-edges-cast-shadow-flag/101469
Great, glad to read that. Thank you so much!