Added a “Face Skipping” proxy type that only keeps a few faces to get an idea of the model’s overall shape
Added a “Zoom extents” button to make the model fit the viewport
Changes
Transmutr now adds a dummy colorized texture when the Diffuse slot is empty but other textures are in use (bump, opacity, reflection, etc) in order to preserve UV mapping in SketchUp
Texture files can be drag-and-dropped from the file explorer to the slots of the material panels
Improved Megascans assets materials
Added a notification when a new version of Transmutr is available so that users can easily download it
Added a button in the Options panel to open those Release Notes from the application
Converting units now sets the appropriate drawing unit in the SketchUp model
Bug fixes
Fixed missing geometry when importing models with faces that are smaller than SketchUp allows
Fixed texture mapping when vertices of a same face have identical UV coordinates
Fixed some edges not being smoothed
Fixed the unwanted rotation animation that sometimes started when clicking the "Show edges" button
Fixed Megascans asset imported as white when format is OBJ
I’m working on it right now. An issue arises: we will have one file per material. There is no way around it sadly, but we can group all the files in a subfolder.
Unfortunately, Altair doesn’t want to give us access to the Thea SDK, so we have to generate the files ourselves, and we can only generate *.mesh.thea files, not *.mod.thea files
In addition to a zoom extents navigation tool, can we see a pan too to help us further investigate the model prior to output? Does this already exist and I’m missing it? So far I am only able to orbit and zoom in and out.
perfect - though I realized part of what is tripping me up is that when you use the scroll wheel it doesn’t zoom into the area the cursor is located. If it is possible to match the behavior of sketchup a little more it think it’d make the transition between software feel that much more natural. Thanks for you work on this!