Hey Scatter, I rendered some grass and I sure would like there to be some color variation among the various blades. So I would call this option Scatter Color. Could Scatter take the standard HSB bar and add ranges to H and S and B that users could specify and then Scatter would render the objects, but there would be a randomization of the various shades of colors for the objects. Here’s the other thing, I wanted to create a path in the forest of old bricks. However, the 3D program I use (Sketchup) makes perfectly shaped bricks. I don’t really want to do this via a texture, because textures look too fake. I wanted to make bricks, then add some variability to the smoothness of their faces and the smoothness of their edges. Again, I envision an option named Scatter Edge, where users could select the edges, select which axes (XYorZ) are used to vary the edge and how much variability is randomly added perhaps specified as a percentage of the length of the edge. Finally, how about Scatter Face, where again persons would select a face and ask Scatter to randomly add imperfections to the face in the sense of depressions or protrusions where one would specify the range of the diameter of the imperfections, the range of their depth or height, and the range of the shape of the imperfections (random, circular only, rectangular only, etc.) I made some images for a discussion I did about TShirt images, I placed this on a page of my website https://pistonrobot.com/discussions-not-related-to-pistonrobot/t-shirts-as-a-story/ I also uploaded an image I made of two robots walking along a brick path
Here’s an old brick image from Getty, I sure wish I could do that without having to create each of those bricks.
I’ve been asked as a favor to a church group to create the 3D version of this chapel
I got into my KeyShot and rendered out this texture to place onto the blocks that I will create as I draw out the 3D version of this church, but again I sure would like to apply Scatter Color, Scatter Edge, and Scatter Face to all those blocks instead of me having to do this one block at a time. Thanks again. Dr. Gray