I’m sure this has been covered already but I was stoked this morning to finally test out Sculptris (Mac version) and make a simple terrain with UV mapped textures (took about 10 mins to figure out)…Perfect host for my Skatter plants (Laubwerk+VRAY 3.6). *Note that this process does require an intermediate step to run .OBJ export from Sculptris through Blender to save as Collada so that SU can read it with linked UV mapping in tact. I’ve been wanting to step up my texturing game and now I can.
Yes, interesting indeed. Good work.