i would like to buy me some megatree models but as i have seen in a free sample, the fbx files containing up to 5 objects/trees.
It opens perfect with all maps in transmutr but after transmuting to a vray proxy, the skp file (actually the vrmesh file) contains of course all the 5 trees.
Because the vrmesh file seems not to be editable, i will always have the 5 trees when importing the transmutred skp file into a another project (and deleting some does not help of course).
I have tried different ways to separate the 5 tree fbx into 5 single vray proxy files but have not found something convincing.
What would you suggest as the best workflow to separate a fbx with multiple objects into single vray proxies files?
Thanks a lot in advance!