I ave been trying to trasmutr an fbx file into thea and vray oroxy.
Thea one works great whilst the vray proxy is imported without texture/materials but only with SU default materials.
Which texture map shall I use for reflection entry - specular ir gloss?
I am about to convert a grass object.
There are only these two maps related to the reflection.
Are you importing the .vrmesh using V-Ray’s toolbar? If so, this is normal.
The vrmesh format cannot hold material information. The materials are stored in the .skp file that was generated by Transmutr alongside the .vrmesh file. You need to import that .skp file as a component in your SketchUp model.