Wrong scale


i’m trying adding some low poly people to a scene.

  • as host i select some points
  • as scattered objects i select 8 different components
  • scale multiplier is 100%
  • random transform is disabled
    and then i use regenerate.

has it something to do with units?

Hmmm… can you send us the file to support email? (Or, Thomas - anything you know just by the description of this?)

hi ronen

i found the problem.

it seems that i some time ago scaled the components into the right scale - but scatter uses the ‘original’ scale.

so i exploded the components and recreated them. now it works.