So this has happened on a few different models and I am thinking it is a bug. I have converted some FBX files in Transmutr Standalone and saved them as SKP models. I imported them into another model I was working on, using Enscape as the render engine. Enscape says Invalid Texture for the albedo and only when I edit the roughness parameter for the material, something sets the material texture size in the SketchUp editor to 3’ 3 3/8" and it appears fine and then I have to change that back to 1" in order for the map to go back to the correct size. It’s happened on several models now so I thought I should report it.
Video of the behavior