The .max file format is closed and proprietary. It is not possible to read it outside of 3dsmax.
At some point we would like to create a 3dsmax plugin version Transmutr, so that it can directly read the data from within 3dsmax. But this is probably far in the future.
@Thomas I have tried the vrmat from 3DS max convert tool, and then Transmut it. However, it loses some textures when imported into Sketchup with Enscape, I wonder whether I do that with a good way. Could you help to double check that with my testing file?
Maybe I need to make it more clear in the documentation: the VRMat material type is for V-Ray only.
It is used to convert V-Ray materials from 3dsmax (or other platforms) to V-Ray for SketchUp.
The VRMats will not be converted to other render engines like Thea and Enscape. This is just not possible, due to the complexity of the VRMat format, that can have endless different combinations.
The best way to export an fbx or obj from max is to have your max model with standad materials, otherwise the max exporters won’t recognize the materials. You can find some free converters that can convert vray, corona and other materials into standard and then export your fbx or obj from max with materials and maps. After that, you can send it to transmutr.
Got it. Thanks for the comment. And in order to avoid unnecessary content in the final file with huge file size, I suggest that the Transmutr could choose the target rendering tool and not just one file with all supported parameters.