UV-mapping wrong from fbx


Some of the free models from cgaxis come not uv-mapped correctly. For example ‘cgaxis_models_100_26’

The weird snow geometry comes from the file itselfs it seems as in blender it’s the same, but in blender the uv-mapping is correct

This is a known issue. The UV mapping will be correct in the exported .skp file.

5 posts were split to a new topic: UV coordinates lost in .skp file